Who am I? I am just a creator of this blog who spits nothing but Anime, Jpop, Stuffs and even is a Gamer.

The creator of this blog loves anime. he likes Comedy, Romance, Action, School, Slice of Life, Drama and most of all Harem and Ecchi. The first Anime he watch is To-Love-Ru of course its Harem and Ecchi and that is the beginning of the Anime Adventure.

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The Creator is a fan of Japanese pop too. He likes GEM because of their music. GEM is a Idol Group and his favorite member is Takeda Maaya but sadly Maaya has taken a Hiatus and she is not in the photo. ūüė¶ The photo below is the group called GEM


The Creator likes Japanese Rock band too. he likes One ok Rock which his classmate introduced this band. he begins to like it to because of combination of English and Japanese Language.

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The Creator too likes playing games like DotA 2. his first game is DotA 2 that’s why its his favorite game.


His favorite heroes are :

Shadow Fiend






Storm Spirit








The creator plays League of Legends too.






Mirana, the Princess of the Moon, is a ranged agility hero that uses her abilities to surprise, chase, and assault enemies.

Her first skill “Starstorm” Mirana calls down a wave of meteors to damage nearby enemy units. The closest enemy unit to Mirana will get twice a damage. Her second skill “Sacred Arrow” Mirana fires a long-range arrow with deadly precision, which stuns and damages the first enemy unit it strikes. Her third skill “Leap” Mirana¬†leaps forward into battle, empowering allied units with a ferocious roar that grants bonus attack and movement speed. Her Signature Skill “Moonlight Shadow”¬†Turns Mirana and all allied heroes invisible. If a hero is revealed, invisibility will restore after the fade delay as long as Moonlight Shadow’s duration has not expired.

Phantom Assassin


Mortred the Phantom Assassin is a melee agility Hero fitting the role of hard carry. Mortred is best-known, and infamous for, her ability to inflict staggering damage with single strikes.

Her first skill “Stifling Dagger” Phantom Assassin throws a dagger slowing the enemy unit’s movement speed,¬†Phantom Assassin’s attack damage as physical damage and applying attack effects from items and abilities. Her second skill “Phantom Strike” Phantom Assassin teleports to a unit, friendly or enemy, and grants bonus attack speed while attacking if it’s an enemy unit. Her third skill “Blur” Phantom Assassin¬†increasing her ability to evade enemy attacks, and allowing her to blur her body to disappear from the enemy team’s minimap when far from enemy heroes. Her Signature Skills “Coup de Grace”¬†Phantom Assassin refines her combat abilities, gaining a chance of delivering a devastating critical strike to enemy units. Stifling Dagger shares the same critical strike chance.

Templar Assassin


Lanaya the Templar Assassin is a very short-ranged Agility hero capable of dealing huge bursts of Physical damage to swathes of enemies with expert positioning and timing.

Her first skill “Refraction” Templar Assassin¬†becomes highly elusive, avoiding damage and gaining a bonus to her damage. The damage and avoidance effects are separate, and have a limited number of instances. Her second skill “Meld” Templar Assassin¬†conceals herself, becoming invisible as long as she remains still. If Meld’s invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor. Her third skill “Psi Blades” Templar Assassin’s psi blades¬†slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range. Her Signature skill “Psionic Trap” Templar Assassin¬†places mystical traps that invisibly monitor enemy movement.


Puck the Faerie Dragon is a highly mobile ranged intelligence hero best known for being an extremely unpredictable and slippery target.

Her first skill “Illusory Orb”¬†Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb’s location using “Ethereal Jaunt”. Her second skill “Waning Rift”¬†Puck releases a burst of faerie dust that deals damage and silences enemy units nearby. Her third skill “Phase Shift”¬†Puck briefly shifts into another dimension where it is immune from harm. Her Signature Skill “Dream Coil” Puck creates a coil of volatile magic that latches onto enemy Heroes, stunning and damaging them,¬†If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.



Meepo the Geomancer is a melee agility hero who is notorious for being one of the hardest carries in the game to play effectively due to his heavy reliance on micromanagement.

His first skill “Earthbind” Meepo tosses a net at the target point, pinning down all enemy units. His second skill “Poof” Meepo drawing mystical energies from the earth, a Meepo can teleport to another Meepo or itself after channeling for 1.5 seconds, dealing damage in both the departure and arrival locations. his third skill “Geostrike”¬†Meepo enchants his weapon to deal damage per second, as well as slow the movement speed of the attacked unit. Geostrikes from multiple Meepos stack. His Signature Skill “Divided We Stand”¬†Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience as he does and shares his experience, attributes and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If any of the clones die, they all die.

Outworld Devourer


Harbinger the Outworld Devourer is a ranged intelligence hero who qualifies as a carry, though unlike traditional carries, he excels against high-armor targets whilst being crippled by spell immunity.

His First skill “Arcane Orb” Outworld Devourer adds extra pure damage to Outworld Devourer’s attacks, based on his remaining mana pool. Arcane Orb also does bonus damage to summoned units and illusions. His second skill “Astral Imprisonment” Outworld Devourer places a target unit into an astral prison. The hidden unit is invulnerable and disabled. His third skill “Essence Aura”¬†Whenever nearby allied Heroes or Outworld Devourer itself casts a spell, it gains a chance to restore a percentage of its mana pool. Outworld Devourer also passively gains a bonus to its base mana pool. His Signature Skill “Sanity’s Eclipse”¬†Unleashes a psychic blast that removes 40% of the mana from affected heroes, while also damaging them based on the difference between the affected hero’s intelligence and Outworld Devourer’s. If an enemy has the same or higher intelligence than Outworld Devourer, Sanity’s Eclipse will not cause damage. Sanity’s Eclipse can hit units trapped by Astral Imprisonment.